12/18/2022 0 Comments Super smash flash 2 9.0If it's something like Fox's Landmaster, expect nice glowy lasers (with alpha channels for the glowy effect!) that are appropriately scaled. On Final Smashes, where big projectiles are required, big sprites are used. I didn't demonstrate this in the screenshots, but I'll be posting more of them so you can see this. In the game settings, you can tweak the amount of power needed to use a Final Smash.į: No silly, pixelated, resized graphics. We are trying to make the game slightly faster than Brawl, and so far, it's working! You'll also find that Stock, Time, and Stamina are your options for VS play.Į: New Final Smash System: Fill up the Smash Meter by landing attacks (and partly by taking damage) to get a Final Smash! (Think of the Super Bar from the Street Fighter series). Shield pressure, perfect shielding, edge clinging, attack priority, Brawl-like hitlag, fast paced action, and all the other SSB mechanics you are used to show up here. It might take us another 18 months, but we'll finish them!ĭ: Gameplay is very true to original games. ![]() He is an exception because he has been in so many games and is such a fun character to include.Ĭ: Larger planned roster of 45 starting characters plus at least 20 unlockables. Goku is and will be the only anime character in the entire game. Maybe that's because Flash is known to be slow.ī: Fewer characters from outside the video game universe and more Nintendo characters especially. I can never seem to run SSF2 at a speed I like. Why?Ī: 60 FPS, even on an aging HP laptop and on machines with less than 1 GB of RAM. I hope this game is much better than that. I am hoping most characters will look like Mario and Kirby in the end, but if they all don't, I won't be too unhappy.Ībout SSF2. If we had more help on the project, we might be able to better coordinate the style. If we can get hi-res sprites for a character, we'll take them! The Goku sprite set we are using has more animations than the Jump! Super Stars sheets Flash 2 is using and had better choreography in general, so bear with me for choosing FPS over reslution consistency. We only have two spriters as it is, so we are trying our best just to have enough animations to cover all the Smash Bros. ![]() Click to expand.That's an interesting point.
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